A zero-shot pipeline reconstructs per-instance 3D geometry in cluttered scenes from two partial RGB views by combining diffusion-based score distillation with learned instance features and text-guided refinement.
6D Object Pose Estimation with Depth Images: A Seamless Approach for Robotic Interaction and Augmented Reality
1 Pith paper cite this work. Polarity classification is still indexing.
abstract
To determine the 3D orientation and 3D location of objects in the surroundings of a camera mounted on a robot or mobile device, we developed two powerful algorithms in object detection and temporal tracking that are combined seamlessly for robotic perception and interaction as well as Augmented Reality (AR). A separate evaluation of, respectively, the object detection and the temporal tracker demonstrates the important stride in research as well as the impact on industrial robotic applications and AR. When evaluated on a standard dataset, the detector produced the highest f1-score with a large margin while the tracker generated the best accuracy at a very low latency of approximately 2 ms per frame with one CPU core: both algorithms outperforming the state of the art. When combined, we achieve a powerful framework that is robust to handle multiple instances of the same object under occlusion and clutter while attaining real-time performance. Aiming at stepping beyond the simple scenarios used by current systems, often constrained by having a single object in absence of clutter, averting to touch the object to prevent close-range partial occlusion, selecting brightly colored objects to easily segment them individually or assuming that the object has simple geometric structure, we demonstrate the capacity to handle challenging cases under clutter, partial occlusion and varying lighting conditions with objects of different shapes and sizes.
fields
cs.RO 1years
2025 1verdicts
CONDITIONAL 1representative citing papers
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DreamGrasp: Zero-Shot 3D Multi-Object Reconstruction from Partial-View Images for Robotic Manipulation
A zero-shot pipeline reconstructs per-instance 3D geometry in cluttered scenes from two partial RGB views by combining diffusion-based score distillation with learned instance features and text-guided refinement.