A hybrid of surface and volumetric 3D Gaussians tied to a FLAME mesh, with surface Gaussians sampling from explicit texture images, yields high-fidelity head avatars with real-time texture editing.
Huang, and Mike Danielsen
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SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing
A hybrid of surface and volumetric 3D Gaussians tied to a FLAME mesh, with surface Gaussians sampling from explicit texture images, yields high-fidelity head avatars with real-time texture editing.