In simulated rush hours in eight cities, fastest paths suddenly lengthen and bend away from city centers past a critical traffic level, while trip performance becomes sharply unequal.
Traffic and related self-driven many- particle systems
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Shape and Performance of Fastest Paths over Networks with Interacting Selfish Agents
In simulated rush hours in eight cities, fastest paths suddenly lengthen and bend away from city centers past a critical traffic level, while trip performance becomes sharply unequal.