A dataset revealing high inter-designer disagreement on UI preferences motivates a sample-efficient method that personalizes generative interfaces by embedding new users in the space of prior designers, outperforming baselines in both modeling and user preference.
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A survey of 457 papers yields a six-dimensional design space for abstraction in interactive systems that reframes gulfs of execution and evaluation while articulating cognitive and design processes for bridging abstraction gaps.
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Efficient Personalization of Generative User Interfaces
A dataset revealing high inter-designer disagreement on UI preferences motivates a sample-efficient method that personalizes generative interfaces by embedding new users in the space of prior designers, outperforming baselines in both modeling and user preference.
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Making Abstraction Concrete: A Design Space and Interaction Model of Abstraction in Interactive Systems
A survey of 457 papers yields a six-dimensional design space for abstraction in interactive systems that reframes gulfs of execution and evaluation while articulating cognitive and design processes for bridging abstraction gaps.