Proposes a two-triangle plus geometry-based alpha method for realistic anti-aliased line joins on vector maps, claiming better visuals, lower memory, and higher frame rates than multi-triangle splicing.
Available: https://www.khronos.org/opengl/wiki/Multisampling
1 Pith paper cite this work. Polarity classification is still indexing.
1
Pith paper citing it
fields
cs.GR 1years
2019 1verdicts
UNVERDICTED 1representative citing papers
citing papers explorer
-
Efficient Spatial Anti-Aliasing Rendering for Line Joins on Vector Maps
Proposes a two-triangle plus geometry-based alpha method for realistic anti-aliased line joins on vector maps, claiming better visuals, lower memory, and higher frame rates than multi-triangle splicing.