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Elliptic curves in game theory

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abstract

We investigate Spohn curves, the algebro-geometric models of totally mixed dependency equilibria for $2 \times 2$ normal-form games. These curves arise as the intersection of two quadrics in $\mathbb{P}^3$ and are generically elliptic curves. We examine the reduction of Spohn curves to plane curves, providing a full classification of conditions under which they are reducible. Notably, we prove that the real points are dense on the Spohn curve in all cases, which is relevant for applications. These computations are further supported by Macaulay2 and stored in Mathrepo. We review methods to compute the $j$-invariants of elliptic curves arising as the intersection of quadrics in $\mathbb P^3$ which we apply to the case of Spohn curves aimed at game theorists. We propose a definition of equivalence of generic $2\times 2$ games based on the $j$-invariant of the Spohn curve.

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The GameTheory package for Macaulay2

math.AG · 2025-07-22 · conditional · novelty 6.0

A new Macaulay2 package computes Nash, correlated, dependency, and conditional independence equilibria for finite normal-form games using algebraic geometry and polyhedral methods.

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  • The GameTheory package for Macaulay2 math.AG · 2025-07-22 · conditional · none · ref 7 · internal anchor

    A new Macaulay2 package computes Nash, correlated, dependency, and conditional independence equilibria for finite normal-form games using algebraic geometry and polyhedral methods.