A finite-element method extends 2D odeco integrability to 3D surfaces to generate shear-free quadrilateral meshes with automatic singularity placement and minimized area or stretch distortion under alignment and sizing constraints.
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Interviews with practitioners and educators yield a systematic account of annotation design considerations, trade-offs, and contextual judgments in visualization practice.
Visualization researchers propose traceability—recording abundant annotated artifacts, reporting curated research threads, and enabling reading via interfaces—as a way to ensure rigor and transparency in inherently unreproducible design processes.
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Surface Quadrilateral Meshing from Integrable Odeco Fields
A finite-element method extends 2D odeco integrability to 3D surfaces to generate shear-free quadrilateral meshes with automatic singularity placement and minimized area or stretch distortion under alignment and sizing constraints.
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Designing Annotations in Visualization: Considerations from Visualization Practitioners and Educators
Interviews with practitioners and educators yield a systematic account of annotation design considerations, trade-offs, and contextual judgments in visualization practice.
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Reflections on Traceability for Visualization Research
Visualization researchers propose traceability—recording abundant annotated artifacts, reporting curated research threads, and enabling reading via interfaces—as a way to ensure rigor and transparency in inherently unreproducible design processes.