A Gaussian-splatting avatar pipeline that fits SMPL-X to monocular video, trains an animatable avatar, and renders it in Unity with above-60 FPS.
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GSAC: Leveraging Gaussian Splatting for Photorealistic Avatar Creation with Unity Integration
A Gaussian-splatting avatar pipeline that fits SMPL-X to monocular video, trains an animatable avatar, and renders it in Unity with above-60 FPS.