VLATIM benchmark reveals large VLMs excel at high-level planning in physics puzzles but struggle with precise visual grounding and mouse control, so they lack human-like problem-solving capabilities.
arXiv preprint arXiv:1907.13440 , year=
5 Pith papers cite this work, alongside 6 external citations. Polarity classification is still indexing.
representative citing papers
LEO enables efficient all-goals learning in goal-conditioned RL by jointly predicting for all goals in one network pass, yielding >250x speedup over relabelling and better performance on Craftax.
PGT optimizes latent goal embeddings for frozen policies via trajectory-level preference objectives, reporting 72-81.6% relative gains on 17 Minecraft tasks and 13.4% better OOD performance than fine-tuning.
DEPS combines LLM-based interactive planning with a trainable goal selector to create a zero-shot multi-task agent that completes 70+ Minecraft tasks and nearly doubles prior performance.
VRAG improves long-horizon interactive video generation by conditioning autoregressive diffusion on retrieved historical frames and explicit global state, outperforming long-context baselines on the tested Minecraft and RealEstate10K benchmarks.
citing papers explorer
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Do Vision-Language-Models show human-like logical problem-solving capability in point and click puzzle games?
VLATIM benchmark reveals large VLMs excel at high-level planning in physics puzzles but struggle with precise visual grounding and mouse control, so they lack human-like problem-solving capabilities.
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Goal-Conditioned Agents that Learn Everything All at Once
LEO enables efficient all-goals learning in goal-conditioned RL by jointly predicting for all goals in one network pass, yielding >250x speedup over relabelling and better performance on Craftax.
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Preference Goal Tuning: Post-Training as Latent Control for Frozen Policies
PGT optimizes latent goal embeddings for frozen policies via trajectory-level preference objectives, reporting 72-81.6% relative gains on 17 Minecraft tasks and 13.4% better OOD performance than fine-tuning.
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Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents
DEPS combines LLM-based interactive planning with a trainable goal selector to create a zero-shot multi-task agent that completes 70+ Minecraft tasks and nearly doubles prior performance.
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VRAG: Learning World Models for Interactive Video Generation
VRAG improves long-horizon interactive video generation by conditioning autoregressive diffusion on retrieved historical frames and explicit global state, outperforming long-context baselines on the tested Minecraft and RealEstate10K benchmarks.