NURBS Splatting represents rational splines as continuous Gaussian fields sampled along the curve to enable stable differentiable rendering of vector graphics.
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3D Gaussian transient rendering enables NLOS imaging from arbitrary relay geometries in both confocal and non-confocal setups, achieving SOTA on real measurements.
FreeTimeGS++ improves dynamic scene reconstruction by identifying emergent temporal partitioning and photometric-motion decoupling in 4DGS, then applying targeted techniques for reduced run-to-run variance.
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NURBS Splatting: A Unified Differentiable Rendering Framework for Vector Graphics
NURBS Splatting represents rational splines as continuous Gaussian fields sampled along the curve to enable stable differentiable rendering of vector graphics.