Dynamic scene graphs serve as explicit memory to improve imitation learning policies for spatial-temporal reasoning under partial observability in mobile and tabletop manipulation.
Roboexp: Action-conditioned scene graph via interactive ex- ploration for robotic manipulation
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DGSG-Mind is a hybrid 3D Gaussian dynamic scene graph system with an embodied reasoning agent for robust instance fusion, dynamic updates, and multimodal grounding in self-reconstructed maps.
RGB-only active 3D scene graph generation unifies perception and planning to achieve depth-baseline parity and more than double object detection in active indoor exploration.
Fixed external cameras as Common Prior Maps boost initial object recall in 3D scene graph generation by up to 79% and improve active exploration efficiency.
SID achieves approximately 90% success on six real-world manipulation tasks with only two demonstrations under out-of-distribution initializations, with less than 10% performance drop under distractors and disturbances.
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SID: Sliding into Distribution for Robust Few-Demonstration Manipulation
SID achieves approximately 90% success on six real-world manipulation tasks with only two demonstrations under out-of-distribution initializations, with less than 10% performance drop under distractors and disturbances.