A splatting-free path-traced inverse rendering method for 3D Gaussian fields that defines a path-space interaction model enabling unbiased Monte-Carlo rendering and optimization under the full rendering equation with multi-bounce transport.
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Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields
A splatting-free path-traced inverse rendering method for 3D Gaussian fields that defines a path-space interaction model enabling unbiased Monte-Carlo rendering and optimization under the full rendering equation with multi-bounce transport.