A monocular continuous-wave time-of-flight reconstruction method based on 3D Gaussian splatting achieves depth accuracy comparable to neural radiance field baselines while being about 100x faster to train and render.
Depth-regularized optimization for 3D Gaussian splatting in few-shot images
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Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fields
A monocular continuous-wave time-of-flight reconstruction method based on 3D Gaussian splatting achieves depth accuracy comparable to neural radiance field baselines while being about 100x faster to train and render.