A hybrid of proxy building meshes and residual plus surrounding 3D Gaussians renders large urban scenes in real time on mobile GPUs with substantially less memory than pure 3DGS.
Meshgs: Adaptive mesh-aligned gaus- sian splatting for high-quality rendering
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CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians
A hybrid of proxy building meshes and residual plus surrounding 3D Gaussians renders large urban scenes in real time on mobile GPUs with substantially less memory than pure 3DGS.