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Learning to Look: Seeking Information for Decision Making via Policy Factorization

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abstract

Many robot manipulation tasks require active or interactive exploration behavior in order to be performed successfully. Such tasks are ubiquitous in embodied domains, where agents must actively search for the information necessary for each stage of a task, e.g., moving the head of the robot to find information relevant to manipulation, or in multi-robot domains, where one scout robot may search for the information that another robot needs to make informed decisions. We identify these tasks with a new type of problem, factorized Contextual Markov Decision Processes, and propose DISaM, a dual-policy solution composed of an information-seeking policy that explores the environment to find the relevant contextual information and an information-receiving policy that exploits the context to achieve the manipulation goal. This factorization allows us to train both policies separately, using the information-receiving one to provide reward to train the information-seeking policy. At test time, the dual agent balances exploration and exploitation based on the uncertainty the manipulation policy has on what the next best action is. We demonstrate the capabilities of our dual policy solution in five manipulation tasks that require information-seeking behaviors, both in simulation and in the real-world, where DISaM significantly outperforms existing methods. More information at https://robin-lab.cs.utexas.edu/learning2look/.

fields

cs.RO 1

years

2025 1

verdicts

CONDITIONAL 1

representative citing papers

Vision in Action: Learning Active Perception from Human Demonstrations

cs.RO · 2025-06-18 · conditional · novelty 6.0

ViA trains bimanual manipulation policies from human demonstrations that include active head-camera movement, using a 6-DoF robot neck and a VR interface with point-cloud rendering, reporting large gains on three occluded tasks.

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  • Vision in Action: Learning Active Perception from Human Demonstrations cs.RO · 2025-06-18 · conditional · none · ref 38 · internal anchor

    ViA trains bimanual manipulation policies from human demonstrations that include active head-camera movement, using a 6-DoF robot neck and a VR interface with point-cloud rendering, reporting large gains on three occluded tasks.