A ray-marching method with boundary-identification rules lets users walk through thickened flat surfaces, including translation surfaces, mirror rooms, and unfolded polyhedra.
Non-Euclidean Virtual Reality IV: Sol
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Immersive Visualization of Flat Surfaces Using Ray Marching
A ray-marching method with boundary-identification rules lets users walk through thickened flat surfaces, including translation surfaces, mirror rooms, and unfolded polyhedra.