Proposes a levels x laws taxonomy for world models in AI agents, defining L1-L3 capabilities across physical, digital, social, and scientific regimes while reviewing over 400 works to outline a roadmap for advanced agentic modeling.
arXiv preprint arXiv:2510.06288 , year=
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2026 3verdicts
UNVERDICTED 3representative citing papers
LEO enables efficient all-goals learning in goal-conditioned RL by jointly predicting for all goals in one network pass, yielding >250x speedup over relabelling and better performance on Craftax.
Interactive evaluation of AI must be reframed as a distinct paradigm that maps interaction trajectories to judgments on process, recoverability, coordination, robustness, and system performance, supported by a two-axis taxonomy and design principles.
citing papers explorer
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Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond
Proposes a levels x laws taxonomy for world models in AI agents, defining L1-L3 capabilities across physical, digital, social, and scientific regimes while reviewing over 400 works to outline a roadmap for advanced agentic modeling.
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Goal-Conditioned Agents that Learn Everything All at Once
LEO enables efficient all-goals learning in goal-conditioned RL by jointly predicting for all goals in one network pass, yielding >250x speedup over relabelling and better performance on Craftax.
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Interactive Evaluation Requires a Design Science
Interactive evaluation of AI must be reframed as a distinct paradigm that maps interaction trajectories to judgments on process, recoverability, coordination, robustness, and system performance, supported by a two-axis taxonomy and design principles.