A controlled study finds that block-wise state-space recurrence outperforms other memory designs for open-domain scene return in action-conditioned video models, and that standard replay metrics do not adequately measure memory quality.
Soulx- liveact: Towards hour-scale real-time human animation with neighbor forcing and convkv memory.arXiv preprint arXiv:2603.11746, 2026
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Echo-Memory: A Controlled Study of Memory in Action World Models
A controlled study finds that block-wise state-space recurrence outperforms other memory designs for open-domain scene return in action-conditioned video models, and that standard replay metrics do not adequately measure memory quality.