A Vrbo team used daily Thompson sampling to rank four recommendation models by click-through rate, but the A/B validation they report is for a previous campaign's winner, not the current one.
Multiplayer bandits without observing collision information
1 Pith paper cite this work. Polarity classification is still indexing.
abstract
We study multiplayer stochastic multi-armed bandit problems in which the players cannot communicate and if two or more players pull the same arm, a collision occurs and the involved players receive zero reward. We consider two feedback models: a model in which the players can observe whether a collision has occurred and a more difficult setup when no collision information is available. We give the first theoretical guarantees for the second model: an algorithm with a logarithmic regret, and an algorithm with a square-root regret type that does not depend on the gaps between the means. For the first model, we give the first square-root regret bounds that do not depend on the gaps. Building on these ideas, we also give an algorithm for reaching approximate Nash equilibria quickly in stochastic anti-coordination games.
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2019 1verdicts
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Accelerated learning from recommender systems using multi-armed bandit
A Vrbo team used daily Thompson sampling to rank four recommendation models by click-through rate, but the A/B validation they report is for a previous campaign's winner, not the current one.