View cone sampling and hybrid manifold-Euclidean diffusion produce more robust 3D mesh saliency ground truth in VR by reducing aliasing and topological inconsistencies compared to single-ray sampling and pure Euclidean smoothing.
Mesh saliency,
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Robust Mesh Saliency Ground Truth Acquisition in VR via View Cone Sampling and Manifold Diffusion
View cone sampling and hybrid manifold-Euclidean diffusion produce more robust 3D mesh saliency ground truth in VR by reducing aliasing and topological inconsistencies compared to single-ray sampling and pure Euclidean smoothing.