OrchestrXR uses multi-agent orchestration with structured schemas to generate Unity XR study prototypes from ideas, supported by a user study with 12 researchers indicating effective support and intent preservation.
Vibe Coding XR: Accelerating AI + XR Prototyping with XR Blocks and Gemini
2 Pith papers cite this work. Polarity classification is still indexing.
abstract
While large language models (LLMs) have accelerated 2D software development through intent-driven "vibe coding", prototyping intelligent Extended Reality (XR) experiences remains a major challenge. The fundamental barrier is not just the steep learning curve for human creators, but that low-level sensor APIs and complex game engine hierarchies are ill-suited for LLM reasoning, routinely exceeding context windows and inducing syntax hallucinations. To bridge this gap, we contribute XR Blocks, an open-source, LLM-native WebXR framework. Unlike traditional engines, XR Blocks introduces a semantic "Reality Model" that aligns spatial computing primitives (users, physical environments, and agents) with natural language, providing a robust, concise vocabulary optimized for generative AI. Building upon this foundation, we present Vibe Coding XR, an end-to-end prototyping workflow that leverages LLMs to translate high-level prompts (e.g., "create a dandelion that reacts to my hand") directly into functional, physics-aware mixed-reality applications. To minimize the friction of on-device testing, the workflow introduces a seamless desktop "simulated reality" to headset deployment loop. Finally, we introduce VCXR60, a pilot dataset of 60 XR prompts paired with an automated evaluation pipeline. Our technical evaluation demonstrates high one-shot execution success, enabling practitioners to bypass lowlevel hurdles and rapidly move from "idea to reality". Code and live demos are available at https://github.com/google/xrblocks and http://xrblocks.github.io/gem.
fields
cs.HC 2years
2026 2verdicts
UNVERDICTED 2representative citing papers
The paper synthesizes the genealogy of ubiquitous analytics into clusters spanning cognition, context, interaction, platforms, visualization, collaboration, and evaluation, yielding 42 future research challenges.
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OrchestrXR: A Multi-Agent System for Idea-to-Prototype XR Study Authoring
OrchestrXR uses multi-agent orchestration with structured schemas to generate Unity XR study prototypes from ideas, supported by a user study with 12 researchers indicating effective support and intent preservation.
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Somewhere Over the Desktop: A Research Agenda for Ubiquitous Analytics
The paper synthesizes the genealogy of ubiquitous analytics into clusters spanning cognition, context, interaction, platforms, visualization, collaboration, and evaluation, yielding 42 future research challenges.