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Deep Reinforcement Learning with Model Learning and Monte Carlo Tree Search in Minecraft

2 Pith papers cite this work. Polarity classification is still indexing.

2 Pith papers citing it
abstract

Deep reinforcement learning has been successfully applied to several visual-input tasks using model-free methods. In this paper, we propose a model-based approach that combines learning a DNN-based transition model with Monte Carlo tree search to solve a block-placing task in Minecraft. Our learned transition model predicts the next frame and the rewards one step ahead given the last four frames of the agent's first-person-view image and the current action. Then a Monte Carlo tree search algorithm uses this model to plan the best sequence of actions for the agent to perform. On the proposed task in Minecraft, our model-based approach reaches the performance comparable to the Deep Q-Network's, but learns faster and, thus, is more training sample efficient.

fields

cs.AI 2

years

2019 2

verdicts

UNVERDICTED 2

representative citing papers

Why Build an Assistant in Minecraft?

cs.AI · 2019-07-22 · unverdicted · novelty 4.0

A rationale is presented for developing an assistant in Minecraft to advance natural language understanding and dialogue learning.

citing papers explorer

Showing 2 of 2 citing papers.

  • CraftAssist: A Framework for Dialogue-enabled Interactive Agents cs.AI · 2019-07-19 · unverdicted · none · ref 1 · internal anchor

    CraftAssist supplies a Minecraft bot, dialogue interface, and data-recording platform intended to support research on agents that execute tasks specified through conversation.

  • Why Build an Assistant in Minecraft? cs.AI · 2019-07-22 · unverdicted · none · ref 3 · internal anchor

    A rationale is presented for developing an assistant in Minecraft to advance natural language understanding and dialogue learning.