Splitting particle structs into access-pattern-based substructs reduces GPU data packing time by 20-40% in SPH simulations.
arXiv e-prints arXiv:2502.16517 (Feb 2025)
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Memory Layouts for GPU-Data Transfer Buffering in SPH
Splitting particle structs into access-pattern-based substructs reduces GPU data packing time by 20-40% in SPH simulations.