Quantum algorithms for bandits with knapsacks achieve improved regret and time complexity by replacing classical sampling with quantum Monte Carlo and approximate quantum LP solving.
Quantum Speedups for Zero-Sum Games via Improved Dynamic Gibbs Sampling
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abstract
We give a quantum algorithm for computing an $\epsilon$-approximate Nash equilibrium of a zero-sum game in a $m \times n$ payoff matrix with bounded entries. Given a standard quantum oracle for accessing the payoff matrix our algorithm runs in time $\widetilde{O}(\sqrt{m + n}\cdot \epsilon^{-2.5} + \epsilon^{-3})$ and outputs a classical representation of the $\epsilon$-approximate Nash equilibrium. This improves upon the best prior quantum runtime of $\widetilde{O}(\sqrt{m + n} \cdot \epsilon^{-3})$ obtained by [vAG19] and the classic $\widetilde{O}((m + n) \cdot \epsilon^{-2})$ runtime due to [GK95] whenever $\epsilon = \Omega((m +n)^{-1})$. We obtain this result by designing new quantum data structures for efficiently sampling from a slowly-changing Gibbs distribution.
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Quantum Algorithms for Bandits with Knapsacks with Improved Regret and Time Complexities
Quantum algorithms for bandits with knapsacks achieve improved regret and time complexity by replacing classical sampling with quantum Monte Carlo and approximate quantum LP solving.