DTSGAN adapts SinGAN-style multi-scale generation to video with 3D convolutions and a sliding-window data update, claiming improved dynamic texture synthesis and diversity.
Research on Autonomous Driving Decision-making Strategies based Deep Reinforcement Learning
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abstract
The behavior decision-making subsystem is a key component of the autonomous driving system, which reflects the decision-making ability of the vehicle and the driver, and is an important symbol of the high-level intelligence of the vehicle. However, the existing rule-based decision-making schemes are limited by the prior knowledge of designers, and it is difficult to cope with complex and changeable traffic scenarios. In this work, an advanced deep reinforcement learning model is adopted, which can autonomously learn and optimize driving strategies in a complex and changeable traffic environment by modeling the driving decision-making process as a reinforcement learning problem. Specifically, we used Deep Q-Network (DQN) and Proximal Policy Optimization (PPO) for comparative experiments. DQN guides the agent to choose the best action by approximating the state-action value function, while PPO improves the decision-making quality by optimizing the policy function. We also introduce improvements in the design of the reward function to promote the robustness and adaptability of the model in real-world driving situations. Experimental results show that the decision-making strategy based on deep reinforcement learning has better performance than the traditional rule-based method in a variety of driving tasks.
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DTSGAN: Learning Dynamic Textures via Spatiotemporal Generative Adversarial Network
DTSGAN adapts SinGAN-style multi-scale generation to video with 3D convolutions and a sliding-window data update, claiming improved dynamic texture synthesis and diversity.