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Learning agile robotic locomotion skills by imitating animals

3 Pith papers cite this work. Polarity classification is still indexing.

3 Pith papers citing it

years

2026 3

verdicts

UNVERDICTED 3

representative citing papers

Referring-Aware Visuomotor Policy Learning for Closed-Loop Manipulation

cs.RO · 2026-04-07 · unverdicted · novelty 7.0

ReV is a referring-aware visuomotor policy using coupled diffusion heads for real-time trajectory replanning in robotic manipulation, trained solely via targeted perturbations to expert demonstrations and achieving higher success rates in simulated and real tasks.

Towards Real-time Control of a CartPole System on a Quantum Computer

quant-ph · 2026-05-03 · unverdicted · novelty 6.0

A single-qubit quantum reinforcement learning agent solves CartPole faster than classical networks and quantifies shot-count versus control-frequency requirements for real-time closed-loop control on NISQ hardware, including direct electronics programming to reduce latency.

citing papers explorer

Showing 3 of 3 citing papers.

  • Referring-Aware Visuomotor Policy Learning for Closed-Loop Manipulation cs.RO · 2026-04-07 · unverdicted · none · ref 26

    ReV is a referring-aware visuomotor policy using coupled diffusion heads for real-time trajectory replanning in robotic manipulation, trained solely via targeted perturbations to expert demonstrations and achieving higher success rates in simulated and real tasks.

  • Towards Real-time Control of a CartPole System on a Quantum Computer quant-ph · 2026-05-03 · unverdicted · none · ref 14

    A single-qubit quantum reinforcement learning agent solves CartPole faster than classical networks and quantifies shot-count versus control-frequency requirements for real-time closed-loop control on NISQ hardware, including direct electronics programming to reduce latency.

  • DynaRetarget: Dynamically-Feasible Retargeting using Sampling-Based Trajectory Optimization cs.RO · 2026-02-06 · unverdicted · none · ref 13

    DynaRetarget refines human kinematic motions into dynamically feasible humanoid trajectories using incremental sampling-based trajectory optimization, achieving higher success rates than prior methods on diverse object interaction tasks.