PiL-World introduces a chunk-wise world model for closed-loop VLA policy evaluation that reduces the gap between simulated and real success rates from 63.2% to 12.0% on three dual-arm manipulation tasks by conditioning on action-derived visual control and latent histories while training on both succ
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Abot-physworld: Interactive world foundation model for robotic manipulation with physics alignment
11 Pith papers cite this work. Polarity classification is still indexing.
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2026 11representative citing papers
CreFlow combines LTL compositional rewards with credit-aware NFT and corrective reflow losses in online RL to improve embodied video diffusion models, raising downstream task success by 23.8 percentage points on eight bimanual manipulation tasks.
iMaC introduces image-based action tokens in a dual-branch architecture to improve future state prediction and control in embodied world models over vector-based baselines.
An open-source causal video world model sustains hour-long, 720p/60fps interactive generation without visual drift, paired with a VLM-based director-pilot agentic harness for rich, open-ended interaction.
A perspective article defining world models as finite-resource compression of physical state transitions and outlining a roadmap toward physical AGI via unified representations and interactive simulators.
Kairos learns and maintains control-sufficient world states via a cross-embodiment curriculum, hybrid linear temporal attention, and deployment-aware co-design for Physical AI.
The paper proposes an L0-L7 evidential ladder for evaluating world models in embodied decision-making, prioritizing interventional action fidelity and policy optimization utility over visual plausibility.
WorldArena 2.0 extends embodied world model benchmarks to visuotactile perception, interactive policy training, and diverse real and simulated robotic platforms under a unified protocol.
GE-Sim 2.0 is a video-based closed-loop simulator for robotic manipulation that adds state expert, world judge, and acceleration modules on top of prior video generation to support policy learning and evaluation.
A literature review that defines silent physical-action failures in Physical AI and identifies the lack of complete runtime authorization boundaries across surveyed technical streams.
This survey reviews trends, challenges, benchmarks, and future directions in action-conditioned interactive world modeling for video and 3D generation.
citing papers explorer
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PiL-World: A Chunk-Wise World Model for VLA Policy-in-the-Loop Evaluation
PiL-World introduces a chunk-wise world model for closed-loop VLA policy evaluation that reduces the gap between simulated and real success rates from 63.2% to 12.0% on three dual-arm manipulation tasks by conditioning on action-derived visual control and latent histories while training on both succ
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CreFlow: Corrective Reflow for Sparse-Reward Embodied Video Diffusion RL
CreFlow combines LTL compositional rewards with credit-aware NFT and corrective reflow losses in online RL to improve embodied video diffusion models, raising downstream task success by 23.8 percentage points on eight bimanual manipulation tasks.
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iMaC: Translating Actions into Motion and Contact Images for Embodied World Models
iMaC introduces image-based action tokens in a dual-branch architecture to improve future state prediction and control in embodied world models over vector-based baselines.
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Infinite Worlds with Versatile Interactions
An open-source causal video world model sustains hour-long, 720p/60fps interactive generation without visual drift, paired with a VLM-based director-pilot agentic harness for rich, open-ended interaction.
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A Definition and Roadmap for World Models
A perspective article defining world models as finite-resource compression of physical state transitions and outlining a roadmap toward physical AGI via unified representations and interactive simulators.
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Kairos: A Regret-Aware Native World-Action Model Stack for Physical AI
Kairos learns and maintains control-sufficient world states via a cross-embodiment curriculum, hybrid linear temporal attention, and deployment-aware co-design for Physical AI.
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How Should World Models Be Evaluated for Embodied Decision-Making? A Decision-Making-Centric Position
The paper proposes an L0-L7 evidential ladder for evaluating world models in embodied decision-making, prioritizing interventional action fidelity and policy optimization utility over visual plausibility.
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WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform
WorldArena 2.0 extends embodied world model benchmarks to visuotactile perception, interactive policy training, and diverse real and simulated robotic platforms under a unified protocol.
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GE-Sim 2.0: A Roadmap Towards Comprehensive Closed-loop Video World Simulators for Robotic Manipulation
GE-Sim 2.0 is a video-based closed-loop simulator for robotic manipulation that adds state expert, world judge, and acceleration modules on top of prior video generation to support policy learning and evaluation.
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Silent Failures in Physical AI: A Literature Review of Runtime Action Authorization for Autonomous Systems
A literature review that defines silent physical-action failures in Physical AI and identifies the lack of complete runtime authorization boundaries across surveyed technical streams.
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Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
This survey reviews trends, challenges, benchmarks, and future directions in action-conditioned interactive world modeling for video and 3D generation.