A dynamic scene rendering method that tags Gaussians as static or dynamic by their temporal scale, converting static ones to 3D to cut training time.
4D scaffold Gaussian splatting for memory-efficient dynamic scene reconstruction
3 Pith papers cite this work. Polarity classification is still indexing.
abstract
Modeling dynamic scenes through 4D Gaussians offers high visual fidelity and fast rendering speeds, but comes with significant storage overhead. Recent approaches mitigate this cost by aggressively reducing the number of Gaussians. However, this inevitably removes Gaussians essential for high-quality rendering, leading to severe degradation in dynamic regions. In this paper, we introduce a novel 4D anchor-based framework that tackles the storage cost in different perspective. Rather than reducing the number of Gaussians, our method retains a sufficient quantity to accurately model dynamic contents, while compressing them into compact, grid-aligned 4D anchor features. Each anchor is processed by an MLP to spawn a set of neural 4D Gaussians, which represent a local spatiotemporal region. We design these neural 4D Gaussians to capture temporal changes with minimal parameters, making them well-suited for the MLP-based spawning. Moreover, we introduce a dynamic-aware anchor growing strategy to effectively assign additional anchors to under-reconstructed dynamic regions. Our method adjusts the accumulated gradients with Gaussians' temporal coverage, significantly improving reconstruction quality in dynamic regions. Experimental results highlight that our method achieves state-of-the-art visual quality in dynamic regions, outperforming all baselines by a large margin with practical storage costs.
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PD-4DGS decomposes 4DGS into static scaffold, global deformation, and local refinement layers using hierarchical decomposition and custom losses, achieving over 60% bitstream reduction and reducing first-frame latency to about 1.7 seconds on 2 Mbps links.
Structure-guided dynamic 3DGS methods deliver superior reconstruction fidelity and compactness on D-NeRF while gaussian-centric methods provide higher rendering speeds at the cost of quality variability and storage.
citing papers explorer
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Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation
A dynamic scene rendering method that tags Gaussians as static or dynamic by their temporal scale, converting static ones to 3D to cut training time.
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PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming
PD-4DGS decomposes 4DGS into static scaffold, global deformation, and local refinement layers using hierarchical decomposition and custom losses, achieving over 60% bitstream reduction and reducing first-frame latency to about 1.7 seconds on 2 Mbps links.
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Beyond Static Gaussians: An Empirical Investigation of Architectural Paradigms for Dynamic 3D Scene Reconstruction
Structure-guided dynamic 3DGS methods deliver superior reconstruction fidelity and compactness on D-NeRF while gaussian-centric methods provide higher rendering speeds at the cost of quality variability and storage.