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Self-improving reactive agents based on reinforcement learning, planning and teaching

2 Pith papers cite this work. Polarity classification is still indexing.

2 Pith papers citing it

fields

cs.LG 2

years

2019 2

verdicts

UNVERDICTED 2

representative citing papers

Experience Replay Optimization

cs.LG · 2019-06-19 · unverdicted · novelty 6.0

ERO alternates updates between an agent policy maximizing cumulative reward and a replay policy selecting useful experiences, with experiments showing improved performance on continuous control tasks.

In Hindsight: A Smooth Reward for Steady Exploration

cs.LG · 2019-06-24 · unverdicted · novelty 4.0

Adding a hindsight factor that integrates historic temporal differences into the Q-learning loss reduces overestimation and yields higher average scores than DQN, DDQN and dueling networks on ATARI games after 10 million frames.

citing papers explorer

Showing 2 of 2 citing papers.

  • Experience Replay Optimization cs.LG · 2019-06-19 · unverdicted · none · ref 7

    ERO alternates updates between an agent policy maximizing cumulative reward and a replay policy selecting useful experiences, with experiments showing improved performance on continuous control tasks.

  • In Hindsight: A Smooth Reward for Steady Exploration cs.LG · 2019-06-24 · unverdicted · none · ref 7

    Adding a hindsight factor that integrates historic temporal differences into the Q-learning loss reduces overestimation and yields higher average scores than DQN, DDQN and dueling networks on ATARI games after 10 million frames.