A user-guided 3D scene editing method that builds a 3D attention prior from a selected key view and adaptively fuses it with 2D attention to improve multi-view consistency.
Score distillation sampling with learned manifold cor- rective
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InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention Prior
A user-guided 3D scene editing method that builds a 3D attention prior from a selected key view and adaptively fuses it with 2D attention to improve multi-view consistency.