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AgentAvatar: Disentangling Planning, Driving and Rendering for Photorealistic Avatar Agents

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abstract

In this study, our goal is to create interactive avatar agents that can autonomously plan and animate nuanced facial movements realistically, from both visual and behavioral perspectives. Given high-level inputs about the environment and agent profile, our framework harnesses LLMs to produce a series of detailed text descriptions of the avatar agents' facial motions. These descriptions are then processed by our task-agnostic driving engine into motion token sequences, which are subsequently converted into continuous motion embeddings that are further consumed by our standalone neural-based renderer to generate the final photorealistic avatar animations. These streamlined processes allow our framework to adapt to a variety of non-verbal avatar interactions, both monadic and dyadic. Our extensive study, which includes experiments on both newly compiled and existing datasets featuring two types of agents -- one capable of monadic interaction with the environment, and the other designed for dyadic conversation -- validates the effectiveness and versatility of our approach. To our knowledge, we advanced a leap step by combining LLMs and neural rendering for generalized non-verbal prediction and photo-realistic rendering of avatar agents.

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2025 1

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representative citing papers

Human Motion Video Generation: A Survey

cs.CV · 2025-09-04 · conditional · novelty 4.0

A comprehensive survey with a five-phase pipeline model for human motion video generation, covering over 200 papers and adding a new benchmark comparison of nine pose-guided methods.

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  • Human Motion Video Generation: A Survey cs.CV · 2025-09-04 · conditional · none · ref 18 · internal anchor

    A comprehensive survey with a five-phase pipeline model for human motion video generation, covering over 200 papers and adding a new benchmark comparison of nine pose-guided methods.