SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.
Minedojo: Building open-ended embodied agents with internet-scale knowledge.arXiv preprint arXiv:2206.08853, 2022
8 Pith papers cite this work, alongside 59 external citations. Polarity classification is still indexing.
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representative citing papers
Promptbreeder evolves both task prompts and the mutation prompts that improve them using LLMs, outperforming Chain-of-Thought and Plan-and-Solve on arithmetic and commonsense reasoning benchmarks.
VLATIM benchmark reveals large VLMs excel at high-level planning in physics puzzles but struggle with precise visual grounding and mouse control, so they lack human-like problem-solving capabilities.
Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能
GITM uses LLMs to generate action plans from text knowledge and memory, enabling agents to complete long-horizon Minecraft tasks at much higher success rates than prior RL methods.
MagicSim is a unified embodied interaction infrastructure built on a deterministic batched runtime and shared MDP that supports diverse world construction, execution, task evaluation, automatic rollout generation, and interactive agent interfaces.
RLFP and the FAC algorithm combine foundation-model priors for policy, value, and rewards to produce sample-efficient robotic RL that reaches 86% real-robot success after one hour and 100% success on 7/8 Meta-world tasks in under 100k frames.
Seed2.0 model series reports gains in reasoning, visual understanding, search, and reliability on intricate long-horizon tasks via an internal evaluation system.
citing papers explorer
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SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning
SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.
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Promptbreeder: Self-Referential Self-Improvement Via Prompt Evolution
Promptbreeder evolves both task prompts and the mutation prompts that improve them using LLMs, outperforming Chain-of-Thought and Plan-and-Solve on arithmetic and commonsense reasoning benchmarks.
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Do Vision-Language-Models show human-like logical problem-solving capability in point and click puzzle games?
VLATIM benchmark reveals large VLMs excel at high-level planning in physics puzzles but struggle with precise visual grounding and mouse control, so they lack human-like problem-solving capabilities.
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Voyager: An Open-Ended Embodied Agent with Large Language Models
Voyager achieves superior lifelong learning in Minecraft by combining an automatic exploration curriculum, a library of executable skills, and iterative LLM prompting with environment feedback, yielding 3.3x more unique items and 15.3x faster milestone unlocks than prior methods while generalizing技能
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Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory
GITM uses LLMs to generate action plans from text knowledge and memory, enabling agents to complete long-horizon Minecraft tasks at much higher success rates than prior RL methods.
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MagicSim: A Unified Infrastructure for Executable Embodied Interaction
MagicSim is a unified embodied interaction infrastructure built on a deterministic batched runtime and shared MDP that supports diverse world construction, execution, task evaluation, automatic rollout generation, and interactive agent interfaces.
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Reinforcement Learning with Foundation Priors: Let the Embodied Agent Efficiently Learn on Its Own
RLFP and the FAC algorithm combine foundation-model priors for policy, value, and rewards to produce sample-efficient robotic RL that reaches 86% real-robot success after one hour and 100% success on 7/8 Meta-world tasks in under 100k frames.
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Seed2.0 Model Card: Towards Intelligence Frontier for Real-World Complexity
Seed2.0 model series reports gains in reasoning, visual understanding, search, and reliability on intricate long-horizon tasks via an internal evaluation system.