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Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching

15 Pith papers cite this work. Polarity classification is still indexing.

15 Pith papers citing it
abstract

While recent advances in humanoid locomotion have achieved stable walking on varied terrains, capturing the agility and adaptivity of highly dynamic human motions remains an open challenge. In particular, agile parkour in complex environments demands not only low-level robustness, but also human-like motion expressiveness, long-horizon skill composition, and perception-driven decision-making. In this paper, we present Perceptive Humanoid Parkour (PHP), a modular framework that enables humanoid robots to autonomously perform long-horizon, vision-based parkour across challenging obstacle courses. Our approach first leverages motion matching, formulated as nearest-neighbor search in a feature space, to compose retargeted atomic human skills into long-horizon kinematic trajectories. This framework enables the flexible composition and smooth transition of complex skill chains while preserving the elegance and fluidity of dynamic human motions. Next, we train motion-tracking reinforcement learning (RL) expert policies for these composed motions, and distill them into a single depth-based, multi-skill student policy, using a combination of DAgger and RL. Crucially, the combination of perception and skill composition enables autonomous, context-aware decision-making: using only onboard depth sensing and a discrete 2D velocity command, the robot selects and executes whether to step over, climb onto, vault or roll off obstacles of varying geometries and heights. We validate our framework with extensive real-world experiments on a Unitree G1 humanoid robot, demonstrating highly dynamic parkour skills such as climbing tall obstacles up to 1.25m (96% robot height), as well as long-horizon multi-obstacle traversal with closed-loop adaptation to real-time obstacle perturbations.

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representative citing papers

TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutes

cs.RO · 2026-06-24 · unverdicted · novelty 6.0

TaskNPoint lets humanoid robots learn dynamic skills such as tennis backhands from single short human video demonstrations plus under one hour of single-GPU simulation training, achieving zero-shot generalization to new goal locations without per-task reward tuning.

LadderMan: Learning Humanoid Perceptive Ladder Climbing

cs.RO · 2026-06-04 · unverdicted · novelty 5.0

A hybrid motion-tracking and imitation-reinforcement pipeline produces a depth-based visuomotor policy that lets humanoids climb varied ladders zero-shot on hardware and perform teleoperated manipulation while climbing.

SSR: Scaling Surefooted and Symmetric Humanoid Traversal to the Open World

cs.RO · 2026-05-29 · unverdicted · novelty 5.0

SSR is an end-to-end vision-based framework for humanoid traversal that learns imagined foothold guidance, equivariant latent-space symmetry augmentation, and terrain-specific multi-discriminator motion priors to enable safe locomotion on diverse real-world terrains.

Terrain Consistent Reference-Guided RL for Humanoid Navigation Autonomy

cs.RO · 2026-05-15 · unverdicted · novelty 5.0

Terrain-consistent reference modulation during RL training yields SE(2)-controllable humanoid locomotion policies that improve tracking in simulation and enable over 70 m closed-loop autonomous navigation on rough terrain and stairs on the Unitree G1 with onboard computation.

Learning Versatile Humanoid Manipulation with Touch Dreaming

cs.RO · 2026-04-14 · conditional · novelty 5.0

HTD, a multimodal transformer policy trained with behavioral cloning and touch dreaming to predict future tactile latents, achieves a 90.9% relative success rate improvement over baselines on five real-world contact-rich humanoid loco-manipulation tasks.

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