Generative world models used as closed-loop test oracles require a five-level admissibility ladder (L0-L4) because visual fidelity does not predict action-robustness.
Beyond fvd: Enhanced evaluation metrics for video generation quality
2 Pith papers cite this work. Polarity classification is still indexing.
abstract
The Fr\'echet Video Distance (FVD) is a widely adopted metric for evaluating video generation distribution quality. However, its effectiveness relies on critical assumptions. Our analysis reveals three significant limitations: (1) the non-Gaussianity of the Inflated 3D Convnet (I3D) feature space; (2) the insensitivity of I3D features to temporal distortions; (3) the impractical sample sizes required for reliable estimation. These findings undermine FVD's reliability and show that FVD falls short as a standalone metric for video generation evaluation. After extensive analysis of a wide range of metrics and backbone architectures, we propose JEDi, the JEPA Embedding Distance, based on features derived from a Joint Embedding Predictive Architecture, measured using Maximum Mean Discrepancy with polynomial kernel. Our experiments on multiple open-source datasets show clear evidence that it is a superior alternative to the widely used FVD metric, requiring only 16% of the samples to reach its steady value, while increasing alignment with human evaluation by 34%, on average.
years
2026 2representative citing papers
SCOPE adds per-pixel action conditioning to pretrained video diffusion models and releases the CrossFPS multi-game dataset to support cross-game FPS world model simulation with zero-shot transfer.
citing papers explorer
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Validate the Dream Before You Trust Its Verdict: Admissibility for World-Model Simulators
Generative world models used as closed-loop test oracles require a five-level admissibility ladder (L0-L4) because visual fidelity does not predict action-robustness.
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SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
SCOPE adds per-pixel action conditioning to pretrained video diffusion models and releases the CrossFPS multi-game dataset to support cross-game FPS world model simulation with zero-shot transfer.