Proof-of-concept shows fine-tuned small language models achieve adequate quality for real-time game content generation in a scoped RPG loop via retry-until-success and LLM-as-judge evaluation.
Yannakakis and Julian Togelius
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High-quality generation of dynamic game content via small language models: A proof of concept
Proof-of-concept shows fine-tuned small language models achieve adequate quality for real-time game content generation in a scoped RPG loop via retry-until-success and LLM-as-judge evaluation.