Dreamer learns to control from images by imagining and optimizing behaviors in a learned latent world model, outperforming prior methods on 20 visual tasks in data efficiency and final performance.
Bellemare
4 Pith papers cite this work. Polarity classification is still indexing.
abstract
Many reinforcement learning (RL) tasks provide the agent with high-dimensional observations that can be simplified into low-dimensional continuous states. To formalize this process, we introduce the concept of a DeepMDP, a parameterized latent space model that is trained via the minimization of two tractable losses: prediction of rewards and prediction of the distribution over next latent states. We show that the optimization of these objectives guarantees (1) the quality of the latent space as a representation of the state space and (2) the quality of the DeepMDP as a model of the environment. We connect these results to prior work in the bisimulation literature, and explore the use of a variety of metrics. Our theoretical findings are substantiated by the experimental result that a trained DeepMDP recovers the latent structure underlying high-dimensional observations on a synthetic environment. Finally, we show that learning a DeepMDP as an auxiliary task in the Atari 2600 domain leads to large performance improvements over model-free RL.
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A visual encoder pre-trained on diverse human videos with contrastive and language objectives improves simulated robot manipulation success by over 20% versus training from scratch and enables real Franka arm tasks from 20 demonstrations.
Ms.PR applies multi-scale predictive supervision to enforce goal-directed alignment in latent spaces for offline GCRL, yielding improved representation quality and performance on vision and state-based tasks.
BYOL-γ uses self-predictive representations to approximate successor representations, improving zero-shot combinatorial generalization in goal-conditioned behavioral cloning.
citing papers explorer
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Dream to Control: Learning Behaviors by Latent Imagination
Dreamer learns to control from images by imagining and optimizing behaviors in a learned latent world model, outperforming prior methods on 20 visual tasks in data efficiency and final performance.
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R3M: A Universal Visual Representation for Robot Manipulation
A visual encoder pre-trained on diverse human videos with contrastive and language objectives improves simulated robot manipulation success by over 20% versus training from scratch and enables real Franka arm tasks from 20 demonstrations.
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Multi-scale Predictive Representations for Goal-conditioned Reinforcement Learning
Ms.PR applies multi-scale predictive supervision to enforce goal-directed alignment in latent spaces for offline GCRL, yielding improved representation quality and performance on vision and state-based tasks.
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Self-Predictive Representations for Combinatorial Generalization in Behavioral Cloning
BYOL-γ uses self-predictive representations to approximate successor representations, improving zero-shot combinatorial generalization in goal-conditioned behavioral cloning.