In Civilization V self-play, LLMs escalate to nuclear authorization and three prompt interventions do not reliably prevent it, revealing failure pathways where ethical reasoning either fails to surface, fails to appear when prompted, or fails to override strategic factors.
Title resolution pending
1 Pith paper cite this work. Polarity classification is still indexing.
1
Pith paper citing it
fields
cs.AI 1years
2026 1verdicts
UNVERDICTED 1representative citing papers
citing papers explorer
-
To Nuke or Not to Nuke: LLMs' (Missing) Ethical Reasoning and Actions in a High-Stakes Decision-Making Simulation
In Civilization V self-play, LLMs escalate to nuclear authorization and three prompt interventions do not reliably prevent it, revealing failure pathways where ethical reasoning either fails to surface, fails to appear when prompted, or fails to override strategic factors.