A diffusion model trained on DOOM play sessions generates stable real-time interactive game frames at 20 FPS with quality near lossy JPEG.
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2024 2verdicts
CONDITIONAL 2representative citing papers
Adapting autoregressive models via continual pre-training yields diffusion language models from 127M to 7B parameters that outperform prior diffusion models and compete with their autoregressive counterparts on language, reasoning, and commonsense benchmarks.
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Diffusion Models Are Real-Time Game Engines
A diffusion model trained on DOOM play sessions generates stable real-time interactive game frames at 20 FPS with quality near lossy JPEG.
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Scaling Diffusion Language Models via Adaptation from Autoregressive Models
Adapting autoregressive models via continual pre-training yields diffusion language models from 127M to 7B parameters that outperform prior diffusion models and compete with their autoregressive counterparts on language, reasoning, and commonsense benchmarks.