AnchorSplat uses anchor-aligned 3D Gaussians guided by geometric priors for feed-forward scene reconstruction, achieving SOTA novel view synthesis on ScanNet++ with fewer primitives and better view consistency.
Mvsanywhere: Zero-shot multi-view stereo
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SparseSplat uses entropy-based probabilistic sampling and a specialized point cloud network to generate compact 3D Gaussian maps that retain high rendering quality with far fewer Gaussians than prior feed-forward methods.
citing papers explorer
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AnchorSplat: Feed-Forward 3D Gaussian Splatting with 3D Geometric Priors
AnchorSplat uses anchor-aligned 3D Gaussians guided by geometric priors for feed-forward scene reconstruction, achieving SOTA novel view synthesis on ScanNet++ with fewer primitives and better view consistency.
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SparseSplat: Towards Applicable Feed-Forward 3D Gaussian Splatting with Pixel-Unaligned Prediction
SparseSplat uses entropy-based probabilistic sampling and a specialized point cloud network to generate compact 3D Gaussian maps that retain high rendering quality with far fewer Gaussians than prior feed-forward methods.