Rigel3D jointly generates rigged 3D meshes with geometry, skeleton topology, joint positions, and skinning weights using coupled surface and skeleton latent representations for image-conditioned animation-ready asset synthesis.
AnimaX: Animating the inan- imate in 3D with joint video-pose diffusion models
5 Pith papers cite this work. Polarity classification is still indexing.
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CoMoVi co-generates 3D human motions and 2D videos synchronously in a single diffusion denoising loop using 3D-to-2D projection and dual-branch diffusion with 3D-2D cross attentions.
A latent-space transformer framework poses 3D characters without skinning or fixed topologies, outperforming baselines and generalizing zero-shot to quadrupeds.
ACT is a trajectory-conditioned framework for topology-general skeletal animation that injects 3D point trajectories from monocular video into skeletons via a Routed Trajectory Injector for improved fidelity and temporal consistency.
AnimaSpark is a feed-forward pipeline that renders rigged 3D models to multi-layer images, generates video motion, tracks projected keypoints, and lifts 2D planar transforms into 3D skeletal animation.
citing papers explorer
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Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation
Rigel3D jointly generates rigged 3D meshes with geometry, skeleton topology, joint positions, and skinning weights using coupled surface and skeleton latent representations for image-conditioned animation-ready asset synthesis.
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CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos
CoMoVi co-generates 3D human motions and 2D videos synchronously in a single diffusion denoising loop using 3D-to-2D projection and dual-branch diffusion with 3D-2D cross attentions.
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Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters
A latent-space transformer framework poses 3D characters without skinning or fixed topologies, outperforming baselines and generalizing zero-shot to quadrupeds.
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Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories
ACT is a trajectory-conditioned framework for topology-general skeletal animation that injects 3D point trajectories from monocular video into skeletons via a Routed Trajectory Injector for improved fidelity and temporal consistency.
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AnimaSpark: A Feed-Forward Method for Animating Arbitrary 3D Objects
AnimaSpark is a feed-forward pipeline that renders rigged 3D models to multi-layer images, generates video motion, tracks projected keypoints, and lifts 2D planar transforms into 3D skeletal animation.