Embedding Gaussian primitives into a ray tracing structure enables unified radio propagation simulation and view synthesis from visual-only reconstructions.
Relightable 3d gaussians: Realistic point cloud relighting with brdf decomposition and ray tracing
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GS-DIFF detects changes in 3D Gaussian Splatting scenes by direct primitive attribute comparison with anisotropic drift models and observability terms, outperforming render-then-compare baselines by ~17% mIoU.
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Differentiable Ray Tracing with Gaussians for Unified Radio Propagation Simulation and View Synthesis
Embedding Gaussian primitives into a ray tracing structure enables unified radio propagation simulation and view synthesis from visual-only reconstructions.
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From Pixels to Primitives: Scene Change Detection in 3D Gaussian Splatting
GS-DIFF detects changes in 3D Gaussian Splatting scenes by direct primitive attribute comparison with anisotropic drift models and observability terms, outperforming render-then-compare baselines by ~17% mIoU.