Combining 8-bit quantized BVH nodes and triangles with ray stream traversal cuts simulated ray tracing memory traffic to about one fifth of an uncompressed single-ray baseline, with visible artifacts mainly along edges.
: Real‐time ray tracing of micro‐poly geometry with hierarchical level of detail
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Minimizing Ray Tracing Memory Traffic through Quantized Structures and Ray Stream Tracing
Combining 8-bit quantized BVH nodes and triangles with ray stream traversal cuts simulated ray tracing memory traffic to about one fifth of an uncompressed single-ray baseline, with visible artifacts mainly along edges.