SUIT uses counterfactual turn replacements to select high-quality subgoal training samples and iteratively retrains task-oriented dialog models, reaching a COMBINED score of 105.02 on MultiWOZ 2.2.
Fantastic Rewards and How to Tame Them: A Case Study on Reward Learning for Task-oriented Dialogue Systems
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abstract
When learning task-oriented dialogue (ToD) agents, reinforcement learning (RL) techniques can naturally be utilized to train dialogue strategies to achieve user-specific goals. Prior works mainly focus on adopting advanced RL techniques to train the ToD agents, while the design of the reward function is not well studied. This paper aims at answering the question of how to efficiently learn and leverage a reward function for training end-to-end (E2E) ToD agents. Specifically, we introduce two generalized objectives for reward-function learning, inspired by the classical learning-to-rank literature. Further, we utilize the learned reward function to guide the training of the E2E ToD agent. With the proposed techniques, we achieve competitive results on the E2E response-generation task on the Multiwoz 2.0 dataset. Source code and checkpoints are publicly released at https://github.com/Shentao-YANG/Fantastic_Reward_ICLR2023.
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Learning from Relevant Subgoals in Successful Dialogs using Iterative Training for Task-oriented Dialog Systems
SUIT uses counterfactual turn replacements to select high-quality subgoal training samples and iteratively retrains task-oriented dialog models, reaching a COMBINED score of 105.02 on MultiWOZ 2.2.