A humanoid robot with a model-based planner and a reinforcement-learning controller returns table tennis balls and sustained a 106-shot rally against a human.
SAS-Prompt: Large Language Models as Numerical Optimizers for Robot Self-Improvement
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abstract
We demonstrate the ability of large language models (LLMs) to perform iterative self-improvement of robot policies. An important insight of this paper is that LLMs have a built-in ability to perform (stochastic) numerical optimization and that this property can be leveraged for explainable robot policy search. Based on this insight, we introduce the SAS Prompt (Summarize, Analyze, Synthesize) -- a single prompt that enables iterative learning and adaptation of robot behavior by combining the LLM's ability to retrieve, reason and optimize over previous robot traces in order to synthesize new, unseen behavior. Our approach can be regarded as an early example of a new family of explainable policy search methods that are entirely implemented within an LLM. We evaluate our approach both in simulation and on a real-robot table tennis task. Project website: sites.google.com/asu.edu/sas-llm/
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HITTER: A HumanoId Table TEnnis Robot via Hierarchical Planning and Learning
A humanoid robot with a model-based planner and a reinforcement-learning controller returns table tennis balls and sustained a 106-shot rally against a human.