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Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning

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abstract

Two less addressed issues of deep reinforcement learning are (1) lack of generalization capability to new target goals, and (2) data inefficiency i.e., the model requires several (and often costly) episodes of trial and error to converge, which makes it impractical to be applied to real-world scenarios. In this paper, we address these two issues and apply our model to the task of target-driven visual navigation. To address the first issue, we propose an actor-critic model whose policy is a function of the goal as well as the current state, which allows to better generalize. To address the second issue, we propose AI2-THOR framework, which provides an environment with high-quality 3D scenes and physics engine. Our framework enables agents to take actions and interact with objects. Hence, we can collect a huge number of training samples efficiently. We show that our proposed method (1) converges faster than the state-of-the-art deep reinforcement learning methods, (2) generalizes across targets and across scenes, (3) generalizes to a real robot scenario with a small amount of fine-tuning (although the model is trained in simulation), (4) is end-to-end trainable and does not need feature engineering, feature matching between frames or 3D reconstruction of the environment. The supplementary video can be accessed at the following link: https://youtu.be/SmBxMDiOrvs.

fields

cs.RO 1

years

2026 1

verdicts

UNVERDICTED 1

representative citing papers

MVP-Nav: Multi-layer Value Map Planner Navigator

cs.RO · 2026-06-30 · unverdicted · novelty 5.0

MVP-Nav reconstructs explicit 3D physical occupancy from monocular RGB using foundation models and integrates it with semantic priorities via a Multi-layer Value Map for grounded planning in zero-shot object navigation.

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  • MVP-Nav: Multi-layer Value Map Planner Navigator cs.RO · 2026-06-30 · unverdicted · none · ref 50 · internal anchor

    MVP-Nav reconstructs explicit 3D physical occupancy from monocular RGB using foundation models and integrates it with semantic priorities via a Multi-layer Value Map for grounded planning in zero-shot object navigation.