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Phys4D: Fine-Grained Physics-Consistent 4D Modeling from Video Diffusion

3 Pith papers cite this work. Polarity classification is still indexing.

3 Pith papers citing it
abstract

Recent video diffusion models have achieved impressive capabilities as large-scale generative world models. However, these models often struggle with fine-grained physical consistency, exhibiting physically implausible dynamics over time. In this work, we present \textbf{Phys4D}, a pipeline for learning physics-consistent 4D world representations from video diffusion models. Phys4D adopts \textbf{a three-stage training paradigm} that progressively lifts appearance-driven video diffusion models into physics-consistent 4D world representations. We first bootstrap robust geometry and motion representations through large-scale pseudo-supervised pretraining, establishing a foundation for 4D scene modeling. We then perform physics-grounded supervised fine-tuning using simulation-generated data, enforcing temporally consistent 4D dynamics. Finally, we apply simulation-grounded reinforcement learning to correct residual physical violations that are difficult to capture through explicit supervision. To evaluate fine-grained physical consistency beyond appearance-based metrics, we introduce a set of \textbf{4D world consistency evaluation} that probe geometric coherence, motion stability, and long-horizon physical plausibility. Experimental results demonstrate that Phys4D substantially improves fine-grained spatiotemporal and physical consistency compared to appearance-driven baselines, while maintaining strong generative performance. Our project page is available at https://sensational-brioche-7657e7.netlify.app/

fields

cs.CV 2 cs.RO 1

years

2026 3

verdicts

UNVERDICTED 3

representative citing papers

Physics-IQ Verified

cs.CV · 2026-06-17 · unverdicted · novelty 5.0

Physics-IQ Verified refines 57.6% of samples and 34.8% of prompts from the original benchmark and produces moderate ranking shifts (Kendall's τ = 0.46) across six image-to-video models.

MagicSim: A Unified Infrastructure for Executable Embodied Interaction

cs.RO · 2026-06-16 · unverdicted · novelty 5.0

MagicSim is a unified embodied interaction infrastructure built on a deterministic batched runtime and shared MDP that supports diverse world construction, execution, task evaluation, automatic rollout generation, and interactive agent interfaces.

citing papers explorer

Showing 3 of 3 citing papers.

  • APT: Atomic Physical Transitions for Causal Video-Language Understanding cs.CV · 2026-06-17 · unverdicted · none · ref 25 · internal anchor

    Introduces APT chains as ordered causal transition sequences and APT-Tune to improve VLM transition detection while preserving event-level performance.

  • Physics-IQ Verified cs.CV · 2026-06-17 · unverdicted · none · ref 27 · internal anchor

    Physics-IQ Verified refines 57.6% of samples and 34.8% of prompts from the original benchmark and produces moderate ranking shifts (Kendall's τ = 0.46) across six image-to-video models.

  • MagicSim: A Unified Infrastructure for Executable Embodied Interaction cs.RO · 2026-06-16 · unverdicted · none · ref 58 · internal anchor

    MagicSim is a unified embodied interaction infrastructure built on a deterministic batched runtime and shared MDP that supports diverse world construction, execution, task evaluation, automatic rollout generation, and interactive agent interfaces.