A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.
Proceedings of the IEEE/CVF conference on computer vision and pattern recognition , pages=
4 Pith papers cite this work. Polarity classification is still indexing.
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cs.CV 4years
2026 4verdicts
UNVERDICTED 4representative citing papers
LeGS turns density control in 3D Gaussian Splatting into a learnable RL policy whose reward is derived from a closed-form sensitivity analysis that measures each Gaussian's marginal contribution to reconstruction quality.
GSCompleter completes 3DGS scenes from sparse viewpoints using a generate-then-register workflow with stereo-anchor view selection and ray-constrained registration to achieve metric-aware results and SOTA performance on benchmarks.
GeoQuery replaces corrupted rendering features with geometry-aligned proxy queries and restricts cross-view attention to local windows, enabling robust diffusion-based refinement under extreme view sparsity.
citing papers explorer
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Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination
A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.
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Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting
LeGS turns density control in 3D Gaussian Splatting into a learnable RL policy whose reward is derived from a closed-form sensitivity analysis that measures each Gaussian's marginal contribution to reconstruction quality.
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GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds
GSCompleter completes 3DGS scenes from sparse viewpoints using a generate-then-register workflow with stereo-anchor view selection and ray-constrained registration to achieve metric-aware results and SOTA performance on benchmarks.
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GeoQuery: Geometry-Query Diffusion for Sparse-View Reconstruction
GeoQuery replaces corrupted rendering features with geometry-aligned proxy queries and restricts cross-view attention to local windows, enabling robust diffusion-based refinement under extreme view sparsity.