SAGO achieves setup-free interactive 3D Gaussian segmentation by modeling it as an online NBV planning task in a Markov process, delivering sub-second latency and over 50x speedup over prior setup-free methods.
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Robogsim: A real2sim2real robotic gaussian splatting simulator
18 Pith papers cite this work. Polarity classification is still indexing.
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MetaFine reconstructs benchmarks into diagnostic scenarios to evaluate vision-language-action models on fine-grained manipulation, exposing dimension-specific failures and identifying the visual encoder as a key bottleneck.
GEAR is an EM-style alternating optimization framework that jointly models geometry and motion in Gaussian Splatting to improve reconstruction of complex articulated objects.
Generates 48,000 synthetic VLK trajectories in 3D-reconstructed scenes to train a policy for egocentric perception-based humanoid navigation and object transport, shown on physical Unitree G1 robot.
DMP retargeting within 3DGS scenes preserves expert motion shape and phase to create diverse yet high-fidelity demonstrations, yielding lower deviation, fewer collisions, and higher downstream policy success than planner-based synthesis on Spot manipulator tasks.
Digital Cousins is a generative real-to-sim method that creates diverse high-fidelity simulation scenes from real panoramas to improve generalization in robot learning and evaluation.
A framework using 3D Gaussian Splatting for visual domain randomization enables robust monocular RGB-based dexterous in-hand reorientation on real hardware for multiple objects under varied lighting.
TwinRL expands RL exploration via digital twin reconstruction and twin RL warm-up to guide real-world learning, reaching near-100% success with 20 minutes of on-robot time across four tasks.
MoE-based locomotion policy with RoboGauge metrics achieves reliable sim-to-real transfer, enabling robust quadrupedal walking on challenging unseen terrains up to 4 m/s.
IGen generates realistic visuomotor training data including actions and temporally coherent visuals from unstructured open-world images via 3D reconstruction and VLM reasoning.
ManiSplat introduces a graph-structured disentangled 3D Gaussian framework with task-oriented alignment to reconstruct controllable dynamic scenes from monocular ego-view robotic videos.
QuadVerse integrates 3D Gaussian Splatting scene reconstruction, friction calibration via trajectory search, and a residual dynamics compensator to improve quadruped simulation fidelity and enable zero-shot policy transfer.
GN0 curates GN-Matrix dataset, builds 3DGS simulator and GN-Bench, and trains BAE model via supervised learning plus DAgger and RL to unify VLN tasks and outperform prior methods on GN-Bench and VLN-CE.
A survey organizing AI-powered research automation into five workflow stages, defining AutoResearch and Vibe Research, and proposing five evaluation dimensions while noting domain-conditioned limits on autonomy.
A feed-forward Gaussian-splatting system reconstructs photo-realistic 3D scenes from single-view panoramas in seconds via cube-map decomposition and depth-aware fusion for robotic simulation use.
Language-guided object-centric completion plus execution-aware grasp selection raised real Spot grasp success from 3/10 to 9/10 under partial observation in cluttered tabletop scenes.
The paper surveys 3D generation techniques for embodied AI and robotics, categorizing them into data generation, simulation environments, and sim-to-real bridging while identifying bottlenecks in physical validity and transfer.
citing papers explorer
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Online Segment 3D Gaussians via Launching Virtual Drones
SAGO achieves setup-free interactive 3D Gaussian segmentation by modeling it as an online NBV planning task in a Markov process, delivering sub-second latency and over 50x speedup over prior setup-free methods.
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Beyond Binary Success: A Diagnostic Meta-Evaluation Framework for Fine-Grained Manipulation
MetaFine reconstructs benchmarks into diagnostic scenarios to evaluate vision-language-action models on fine-grained manipulation, exposing dimension-specific failures and identifying the visual encoder as a key bottleneck.
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GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splatting
GEAR is an EM-style alternating optimization framework that jointly models geometry and motion in Gaussian Splatting to improve reconstruction of complex articulated objects.
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VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes
Generates 48,000 synthetic VLK trajectories in 3D-reconstructed scenes to train a policy for egocentric perception-based humanoid navigation and object transport, shown on physical Unitree G1 robot.
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A Principled Approach for Creating High-fidelity Synthetic Demonstrations for Imitation Learning
DMP retargeting within 3DGS scenes preserves expert motion shape and phase to create diverse yet high-fidelity demonstrations, yielding lower deviation, fewer collisions, and higher downstream policy success than planner-based synthesis on Spot manipulator tasks.
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From Seeing to Simulating: Generative High-Fidelity Simulation with Digital Cousins for Generalizable Robot Learning and Evaluation
Digital Cousins is a generative real-to-sim method that creates diverse high-fidelity simulation scenes from real panoramas to improve generalization in robot learning and evaluation.
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ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation
A framework using 3D Gaussian Splatting for visual domain randomization enables robust monocular RGB-based dexterous in-hand reorientation on real hardware for multiple objects under varied lighting.
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TwinRL: Digital Twin-Driven Reinforcement Learning for Real-World Robotic Manipulation
TwinRL expands RL exploration via digital twin reconstruction and twin RL warm-up to guide real-world learning, reaching near-100% success with 20 minutes of on-robot time across four tasks.
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Toward Reliable Sim-to-Real Predictability for MoE-based Robust Quadrupedal Locomotion
MoE-based locomotion policy with RoboGauge metrics achieves reliable sim-to-real transfer, enabling robust quadrupedal walking on challenging unseen terrains up to 4 m/s.
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IGen: Scalable Data Generation for Robot Learning from Open-World Images
IGen generates realistic visuomotor training data including actions and temporally coherent visuals from unstructured open-world images via 3D reconstruction and VLM reasoning.
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ManiSplat: Manipulation Trajectory Synthesis from Monocular Video via Decoupled 3D Gaussian Splatting
ManiSplat introduces a graph-structured disentangled 3D Gaussian framework with task-oriented alignment to reconstruct controllable dynamic scenes from monocular ego-view robotic videos.
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QuadVerse: An Integrated Framework Aligning Visual-Physical Reality for Quadruped Simulation
QuadVerse integrates 3D Gaussian Splatting scene reconstruction, friction calibration via trajectory search, and a residual dynamics compensator to improve quadruped simulation fidelity and enable zero-shot policy transfer.
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GN0: Toward a Unified Paradigm for Generation, Evaluation, and Policy Learning in Visual-Language Navigation
GN0 curates GN-Matrix dataset, builds 3DGS simulator and GN-Bench, and trains BAE model via supervised learning plus DAgger and RL to unify VLN tasks and outperform prior methods on GN-Bench and VLN-CE.
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AutoResearch AI: Towards AI-Powered Research Automation for Scientific Discovery
A survey organizing AI-powered research automation into five workflow stages, defining AutoResearch and Vibe Research, and proposing five evaluation dimensions while noting domain-conditioned limits on autonomy.
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Genie Sim PanoRecon: Fast Immersive Scene Generation from Single-View Panorama
A feed-forward Gaussian-splatting system reconstructs photo-realistic 3D scenes from single-view panoramas in seconds via cube-map decomposition and depth-aware fusion for robotic simulation use.
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Language-Guided Grasping under Partial Observation for Mobile Manipulation in Field Inspection and Maintenance
Language-guided object-centric completion plus execution-aware grasp selection raised real Spot grasp success from 3/10 to 9/10 under partial observation in cluttered tabletop scenes.
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3D Generation for Embodied AI and Robotic Simulation: A Survey
The paper surveys 3D generation techniques for embodied AI and robotics, categorizing them into data generation, simulation environments, and sim-to-real bridging while identifying bottlenecks in physical validity and transfer.
- GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning