A curriculum that grows the number of agents over training, combined with a graph neural network that accepts variable agent counts, improves large-scale multiagent RL performance in StarCraft II and MAgent.
Factorized Q-Learning for Large-Scale Multi-Agent Systems
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abstract
Deep Q-learning has achieved significant success in single-agent decision making tasks. However, it is challenging to extend Q-learning to large-scale multi-agent scenarios, due to the explosion of action space resulting from the complex dynamics between the environment and the agents. In this paper, we propose to make the computation of multi-agent Q-learning tractable by treating the Q-function (w.r.t. state and joint-action) as a high-order high-dimensional tensor and then approximate it with factorized pairwise interactions. Furthermore, we utilize a composite deep neural network architecture for computing the factorized Q-function, share the model parameters among all the agents within the same group, and estimate the agents' optimal joint actions through a coordinate descent type algorithm. All these simplifications greatly reduce the model complexity and accelerate the learning process. Extensive experiments on two different multi-agent problems demonstrate the performance gain of our proposed approach in comparison with strong baselines, particularly when there are a large number of agents.
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cs.AI 1years
2019 1verdicts
CONDITIONAL 1representative citing papers
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From Few to More: Large-scale Dynamic Multiagent Curriculum Learning
A curriculum that grows the number of agents over training, combined with a graph neural network that accepts variable agent counts, improves large-scale multiagent RL performance in StarCraft II and MAgent.