A shared MLP predicts Gaussian visibility from viewpoint to discard occluded primitives during 3DGS rendering, combined with an instanced Tensor-Core rasterizer for lower VRAM and better quality on composed scenes.
Reducing the mem- ory footprint of 3d gaussian splatting.Proceedings of the ACM on Computer Graphics and Interactive Techniques, 7 (1)
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NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splatting
A shared MLP predicts Gaussian visibility from viewpoint to discard occluded primitives during 3DGS rendering, combined with an instanced Tensor-Core rasterizer for lower VRAM and better quality on composed scenes.